You would too.Cornflakes_91 wrote:Everyone quoting the same line
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You would too.Cornflakes_91 wrote:Everyone quoting the same line
Yeah and you can get something avatar-sized if you use "s" in place of "l".Talvieno wrote:Huh, that's awesome. Thanks, ThymineC, didn't know that. Very useful.
Of course! This is big news.Cornflakes_91 wrote:Everyone quoting the same line
On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.Dev Log wrote: Inject a bit of planetary orbital asteroid field action, just for fun
Possible solutionDWMagus wrote:On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.
I was mostly referring to a trade lane crossing an asteroid field like the one above to get to a planet. I do like your idea though to solve for planetary orbital mechanics.ThymineC wrote:Possible solutionDWMagus wrote:On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.
Pretty sure he just means there's a ring of asteroids around the planet with fixed positions.DWMagus wrote:On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.
wait wait wait, the Rings move?! OmgDWMagus wrote:Of course! This is big news.Cornflakes_91 wrote:Everyone quoting the same line
On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.Dev Log wrote: Inject a bit of planetary orbital asteroid field action, just for fun
Either way, I loves me some orbital asteroid field action!
Not sure. In Duke Nukem 3D, to avoid things like collision engine limitation, when they did large swaths of movement, they would basically create a new frame of reference. This way they only had to deal with collisions on the edges.Hyperion wrote:wait wait wait, the Rings move?! OmgDWMagus wrote:Of course! This is big news.Cornflakes_91 wrote:Everyone quoting the same line
On another note, most of the reason why there was no orbital mechanics in the first place from what I understand is because of things like the trade lanes. If you have one go through an asteroid field, it could lead to sudden death without any way to prevent it (you might not know an asteroid is cross at the far end). I'm really curious if this issue is taken into consideration, or if some ideas have changed.Dev Log wrote: Inject a bit of planetary orbital asteroid field action, just for fun
Either way, I loves me some orbital asteroid field action!
As to dangers of collision from moving asteroids, couldn't a trade Lane just emit a push field against moving asteroids? I thought it was a collision engine limitation...
And he would also have mentioned the fundamental core-engine ripping that allowed him to make all the asteroids non-static objectsTalvieno wrote:I really, really think he would've mentioned something as big as orbital mechanics.
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