That about sums up what I do with ever free game.
Looks boring? Grab it anyway
Already have it? Grab it anyway
Never going to play it? Grab it anyway
That about sums up what I do with ever free game.
Cool - you have a quickstarter or equivalent where we can reserve a (soft) copy?
So I guess that’s not my Christmas gift 2020.
Just a thought, don't be a slave to balance. A perfectly balanced game can suck the fun out of character diversity. I've seen a few games that were full on meh due to that.Talvieno wrote: ↑Fri Nov 27, 2020 3:50 pm...
5. Distribute half-finished corebook to a handful of players, old and new, so they can give their impressions AND so we can playtest and decide what needs altered for balance
6. Fix what needs altered for balance (even if it means ripping some systems out)
...
zircher wrote: ↑Tue Dec 01, 2020 10:56 amJust a thought, don't be a slave to balance. A perfectly balanced game can suck the fun out of character diversity. I've seen a few games that were full on meh due to that.Talvieno wrote: ↑Fri Nov 27, 2020 3:50 pm...
5. Distribute half-finished corebook to a handful of players, old and new, so they can give their impressions AND so we can playtest and decide what needs altered for balance
6. Fix what needs altered for balance (even if it means ripping some systems out)
...
--
TAZ
I agree. For example for Issss'hh it was really a defining moment when he decided to switch to Lanthanium anions. His morphology did not allow it.Flatfingers wrote: ↑Tue Dec 01, 2020 3:16 pmIn general, I suspect the best design is to have most of the game-mechanical options generally in balance, but with some carefully handcrafted oddball choices that are both consequential and (in most cases) well-signposted. "You can totally go with an Endurance of 1, but this character is likely to be killed by harsh language. Are you sure this is what you want?"
Users browsing this forum: No registered users and 30 guests