DWMagus wrote:This. * 1,000 and more.
This is what I have been waiting for. I am
incredibly stoked to see how this progresses now.
Just one question though; Josh, you said that there is no code that tells the actors specifically that certain actions are what they should do and that they decide everything for themselves. Do they have variation so that they don't all do the same thing at least? Whether it's stats or something else?
Yes! First, the planning algorithm is a random algorithm because the decision space is too complex to exhaustively search. This means that even in the absence of "personality" biases, the actors would still behave differently, because they will each be exploring a different set of options.
Then, on top of that, I will soon implement a "personality" factor that will change how each individual values certain actions. This will mean that the "optimal" course of action will become subjective, so each NPC will have his/her own idea of what the best plan looks like. These factors will include considerations like how much the NPC likes money ('greed'), how much it values its own life ('safe'), how much it values personal interaction ('social'), how much it is willing to expend other life ('aggressive'), etc. Definitely a place where we can have a lot of fun with the AI
And thanks for the positive feedback guys