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Re: Development Update #9: September 2013

#4
This. * 1,000 and more. :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

This is what I have been waiting for. I am incredibly stoked to see how this progresses now.

Just one question though; Josh, you said that there is no code that tells the actors specifically that certain actions are what they should do and that they decide everything for themselves. Do they have variation so that they don't all do the same thing at least? Whether it's stats or something else?
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Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Re: Development Update #9: September 2013

#7
DWMagus wrote:This. * 1,000 and more. :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:

This is what I have been waiting for. I am incredibly stoked to see how this progresses now.

Just one question though; Josh, you said that there is no code that tells the actors specifically that certain actions are what they should do and that they decide everything for themselves. Do they have variation so that they don't all do the same thing at least? Whether it's stats or something else?
:D Yes! First, the planning algorithm is a random algorithm because the decision space is too complex to exhaustively search. This means that even in the absence of "personality" biases, the actors would still behave differently, because they will each be exploring a different set of options.

Then, on top of that, I will soon implement a "personality" factor that will change how each individual values certain actions. This will mean that the "optimal" course of action will become subjective, so each NPC will have his/her own idea of what the best plan looks like. These factors will include considerations like how much the NPC likes money ('greed'), how much it values its own life ('safe'), how much it values personal interaction ('social'), how much it is willing to expend other life ('aggressive'), etc. Definitely a place where we can have a lot of fun with the AI :)

And thanks for the positive feedback guys :) :thumbup:
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
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Re: Development Update #9: September 2013

#10
Josh - looks great! As usual, I am intensely jealous of the skill and ambition demonstrated in the updates and dev logs. Keep it up, dude, you're an inspiration.

On the subject of the AI, I was wondering: do they reason on different time-scales? I was wondering if their previous choices (e.g. mining over piracy) will affect their future choices (i.e. they've developed some skill at mining that biases them towards it in the future)?

Have you fully landed on the AI personality attributes or can we have some fun throwing out suggestions?
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Re: Development Update #9: September 2013

#11
Josh, another question, regarding the dense asteroid fields:

As you fly through them in cruise mode, sometimes in a side camera view (therefore blind to where you're heading for), don't you bump into asteroids all the time? And if so, why don't you die all the time?

You did bump sideways into the asteroid when you were showing the reflection of your ship's light sources on it. It was an "oops" moment (at 03:44), but nothing more. So I take it that collision detection isn't disabled for asteroids, but the collisions don't do any harm to you.

Is this how it's going to be in the final game as well? I don't expect so. Thus I'd expect it to be extremely dangerous to fly through an asteroid field in cruise mode. It doesn't look like it in the videos so far, though.
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Re: Development Update #9: September 2013

#13
Love it as always, and I am excited that the different AIs will have different biases as to what activities they will devote their (miniscule) life to. :lol: It's the only thing running through my mind throughout the video, "they (AI) ALL can't be deciding that mining is the only lucrative thing to do now, could they?" :D
In Josh we trust.
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Re: Development Update #9: September 2013

#14
Gazz wrote:Breaking News!
Telurian Rubble Kitten Has The Cutest Frown!

See our video reports on pages 2 and 3!

In Further News: Starship Captain Invents Asteroid Mining

When asked for his expert opinion, the royal astrologist commented: "Wait what? I think you have the wrong number."
Thanks Gazz for giving me the biggest laugh of the day so far. Seriously though, are you aware that your links to pages 2 and 3 are not working?

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