Post
Fri May 31, 2013 11:39 am
#2
by alpan
Hey Josh, just wanted to say that when I originally backed this project, I did so feeling that LT was the most promising Kickstarter among those projects I take an interest in (read: games). With each progress video that belief of mine is cemented further, and as a bonus I get the feel warm in the comfort of being right. Keep up the excellent work!
Here's some feedback regarding the video:
* Don't know what you did with the ship textures, but it did look better and sleeker to me than the previous outing. Also, am very fond of how the ambient light gets reflected on the ship's hull. Cool work!
* Nebulae are also great, with one large (IMO) caveat: They look washed out, with the color gradient breakpoints being very noticable, reminding me of that time we used to work with 16-bit color. I doubt it was video artifacting, as I watched the video in 1080p, but correct me if it was. I would suggest an increase in the number of colors (and/or resolution?) either way.
* Similarly for planet textures, I would suggest a slight increase in resolution. Also, the dark regions do look somewhat uncanny. Maybe add something like city/urban area lights for the dark regions, at least for terrestrial (and sentient-species populated) planets? It's what people would expect. But then you've probably already thought of this.
* Will there be auto docking for the er, trade lanes? The current implementation of it looks kinda adventrous to me, slingshotting you across space. Also, there should be some kind of mechanism to prevent the occasional accidental warp, comical potential notwithstanding.
* Also noticed that the weapon hardpoints go haywire during the slingshotting process. Again, you're probably aware of this...
* Jump nodes look exactly as I expected, coming from a Freelancer nut : )