Josh already said that robots would be in the game in the dev logs.
The idea there was that you could research better robots, but they wouldn't gain combat experience like "living" pilots would. Technically, we can have robots build robots, but at the moment, I don't know that it would be much different from having your regular workers build something. Construction of stations works by telling builders "I want a station here," and giving them some materials to work with. The builders use the materials until the materials are used up, the building is done, or the builders/station are destroyed.
Telling them to build 'x' number of ships/stations/whatever while you're gone won't be hard. As for infinite replication, just give them an arbitrarily large number of orders to fill while you're gone, and they'll work until
a) they reach the quota
b) they run out of material
c) someone finds and destroys them.
The real question is: "How hard is it going to be to set this up?" I can imagine using two or three "projects" to accomplish the construction of such a fleet. What I'm wondering, is how to incorporate new technology into the system automatically, and whether or not I'm going to need some "real-life" personnel to
do the research.
Post
Tue May 19, 2015 11:23 pm
#31
Re: Self-replicating Robots: Astrochicken, Autowars, and Bey
We noticed that this thread got a little side-tracked into a conversation about eating spaghetti with a spoon. We do enjoy our fair share of italian food, but please remember to keep discussion on-topic when posting on the forums.