Managing Planetary Government
Posted: Mon Oct 06, 2014 9:45 am
Basically, I was going to wait until I have my laptop back before I start throwing out random idea, but... well...
[Insert witty remark and subsequent metaphor that includes a badger, a lazy repair man, a teaspoon of Aqua Regia, and a burst water main]
Basically, I see the current LT version of planatery government being just another version of Colonial Despotism or Preachy Libertarian Democracy (the governors of which all own copies of 'the Fountainhead' which are excessively worn).
I don't know if there are future plans (I assume there are) on planetary ownership and governance, so here's my idea:
This system revolves around the idea that plantery rebellions can happen if people feel like they are being screwed over (having them violently breaking away from their faction, starting a new one with a new set of governance).
Basically, you have two drop down lists when in a planetary government interface: economic (yawn) and political (bigger yawn). These can help in the specialisation of planets, give them bonuses that they wouldn't normally have. I'll start listing the options below the dotted line.
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Economic:
- Atlasism: No market regulation, 100% privately owned. These would give enormous monetary bonuses, aimed at cooperation with as many factions as possible. The penalty is that the more money factions make, the more the common pleb scum will want a share and potentially start a revolution.
- Syndicate: You say you own the planet, but you share it with other factions to build facilities and allow selling-buying goods for a small tax fee. You can make lots of money by attracting other factions to take part in planetary development, but problems will arise if a resource is far too common or far too rare.
- Mixed Markets: you definitely own this planet, but you allow factions to operate - they regularly pay 'lease' to you as well as taxes. Problems rise when there are not enough factions on the planet to create competition. This one will bring you the most money, but is the most dangerous and may lead to uprising or faction creating by random civilians.
- Commonism: You own the planet and only you can build factories, other infrastructure. Factions may sell goods to a nearby station, or transport them to the planet, but they must pay egregious taxes. You might not make as much money, but your citizens will be happier.
- Plan & Command: you own 100% of the planet and economy, everything is at a fixed price you set no matter how much or too little you have. Factions will find it extremely difficult to work in your territory, and might try to plan a takeover or move away (whichever one they find cheaper). Expect maximum happiness, predictable income and possible supply problems if you have too much or too little of supply to meet demand. Unhappiness rises when Factions try to shake things up by building stations, or when they successfully negotiate a price with station owners.
------------------------------------
Political:
Molotovism: anarchism on an intergalactic scale - expect massive factionation by your citizen base as they start forming new factions and corporations. Due to the power vacuum, molotovist governments may find they won't last very long.
Voterism: Fancy intergalactic democracy. Faction creation still happens, but not as much as molotovism. Of course, its still the people's choice in leadership - you'll find yourself losing the planet if the citizens are too unhappy, and of course keeping them happy can be tricky, since outside factions can campaign for succession...
Imperial: Your highness, Imperial planets pledge their allegiance to you - your citizen base won't create factions, but they can still join existing ones. This quasi-monarchist policy states that you must retain majority control over the system, or you might lose power...
Egocracy: glorious dictator, we look to you for guidance. Citizens are oppressed enough that they won't join any faction but your own, provided they aren't fleeing to a nearby system. Outside pressure might cause some unrest, but thanks to our bonus towards military production, it'll be easier to pacify the population. You're more likely to lose planets as they switch ownership to other factions during war, but people will always like you and miss your leadership... for a while, anyways.
Psychoticism: you're always ready for war and constant expansion - your airtight-grip control of your glorious empire-republic and her subject-citizens has given you a massive boost to military production, albeit, at the cost of a penalty to research thanks to psuedoscience... I mean, what'd you expect when you convinced the population that 2 + 2 = 5?
Other factions are more likely to be hostile for no apparent reason, and you suffer massive unhappiness when your expansion slows down... gotta blame someone for the hardship and oppression your citizens might be facing?
----------------------------
And that's basically a rough concept of an idea, and a perfect example of how writing style changes mid-parahraph. Ah well. Early morning will do that to ye.
I think this is a good idea, because it adds to the dynamic-appearance to the universe with factions going for a certain governing style, and colonized worlds have a chance to become independent (read: now owned by a brand new faction) and this has the possibility to revive chaos in a tamed universe... It also ensures that the player will have to take into account what their empire needs to keep existing, or how they will react when a new aggressive quasi-Socialist faction takes power in an important trading system. I choose to go after spoof names instead ofreal ideologies to make it seem less esoteric - it still feels a bit esoteric, maybe ya'll have an idea to fix that?
I'd love to hear your feedback, suggestions, corrections(like if JP has a plan already in place) etc. Also, excuse atrocious English - like I mentioned before, early morning will do that to ye c:
Added to the fact that I'm posting on mobile, the ac seems to like... not work... at times, so you'll still forgive obvious spelling mistakes that I made while fumbling with this touchscreen.
Happy first-thread-made-by-me day BTW c:
[Insert witty remark and subsequent metaphor that includes a badger, a lazy repair man, a teaspoon of Aqua Regia, and a burst water main]
Basically, I see the current LT version of planatery government being just another version of Colonial Despotism or Preachy Libertarian Democracy (the governors of which all own copies of 'the Fountainhead' which are excessively worn).
I don't know if there are future plans (I assume there are) on planetary ownership and governance, so here's my idea:
This system revolves around the idea that plantery rebellions can happen if people feel like they are being screwed over (having them violently breaking away from their faction, starting a new one with a new set of governance).
Basically, you have two drop down lists when in a planetary government interface: economic (yawn) and political (bigger yawn). These can help in the specialisation of planets, give them bonuses that they wouldn't normally have. I'll start listing the options below the dotted line.
-------------------------
Economic:
- Atlasism: No market regulation, 100% privately owned. These would give enormous monetary bonuses, aimed at cooperation with as many factions as possible. The penalty is that the more money factions make, the more the common pleb scum will want a share and potentially start a revolution.
- Syndicate: You say you own the planet, but you share it with other factions to build facilities and allow selling-buying goods for a small tax fee. You can make lots of money by attracting other factions to take part in planetary development, but problems will arise if a resource is far too common or far too rare.
- Mixed Markets: you definitely own this planet, but you allow factions to operate - they regularly pay 'lease' to you as well as taxes. Problems rise when there are not enough factions on the planet to create competition. This one will bring you the most money, but is the most dangerous and may lead to uprising or faction creating by random civilians.
- Commonism: You own the planet and only you can build factories, other infrastructure. Factions may sell goods to a nearby station, or transport them to the planet, but they must pay egregious taxes. You might not make as much money, but your citizens will be happier.
- Plan & Command: you own 100% of the planet and economy, everything is at a fixed price you set no matter how much or too little you have. Factions will find it extremely difficult to work in your territory, and might try to plan a takeover or move away (whichever one they find cheaper). Expect maximum happiness, predictable income and possible supply problems if you have too much or too little of supply to meet demand. Unhappiness rises when Factions try to shake things up by building stations, or when they successfully negotiate a price with station owners.
------------------------------------
Political:
Molotovism: anarchism on an intergalactic scale - expect massive factionation by your citizen base as they start forming new factions and corporations. Due to the power vacuum, molotovist governments may find they won't last very long.
Voterism: Fancy intergalactic democracy. Faction creation still happens, but not as much as molotovism. Of course, its still the people's choice in leadership - you'll find yourself losing the planet if the citizens are too unhappy, and of course keeping them happy can be tricky, since outside factions can campaign for succession...
Imperial: Your highness, Imperial planets pledge their allegiance to you - your citizen base won't create factions, but they can still join existing ones. This quasi-monarchist policy states that you must retain majority control over the system, or you might lose power...
Egocracy: glorious dictator, we look to you for guidance. Citizens are oppressed enough that they won't join any faction but your own, provided they aren't fleeing to a nearby system. Outside pressure might cause some unrest, but thanks to our bonus towards military production, it'll be easier to pacify the population. You're more likely to lose planets as they switch ownership to other factions during war, but people will always like you and miss your leadership... for a while, anyways.
Psychoticism: you're always ready for war and constant expansion - your airtight-grip control of your glorious empire-republic and her subject-citizens has given you a massive boost to military production, albeit, at the cost of a penalty to research thanks to psuedoscience... I mean, what'd you expect when you convinced the population that 2 + 2 = 5?
Other factions are more likely to be hostile for no apparent reason, and you suffer massive unhappiness when your expansion slows down... gotta blame someone for the hardship and oppression your citizens might be facing?
----------------------------
And that's basically a rough concept of an idea, and a perfect example of how writing style changes mid-parahraph. Ah well. Early morning will do that to ye.
I think this is a good idea, because it adds to the dynamic-appearance to the universe with factions going for a certain governing style, and colonized worlds have a chance to become independent (read: now owned by a brand new faction) and this has the possibility to revive chaos in a tamed universe... It also ensures that the player will have to take into account what their empire needs to keep existing, or how they will react when a new aggressive quasi-Socialist faction takes power in an important trading system. I choose to go after spoof names instead ofreal ideologies to make it seem less esoteric - it still feels a bit esoteric, maybe ya'll have an idea to fix that?
I'd love to hear your feedback, suggestions, corrections(like if JP has a plan already in place) etc. Also, excuse atrocious English - like I mentioned before, early morning will do that to ye c:
Added to the fact that I'm posting on mobile, the ac seems to like... not work... at times, so you'll still forgive obvious spelling mistakes that I made while fumbling with this touchscreen.
Happy first-thread-made-by-me day BTW c: