Cornflakes, I know what you mean when you say this is how it should work. But I think you'll find that in practice, having human beings doing things to each other (through characters/ships in a game) is very different from what NPCs are capable of conceiving and doing.Cornflakes_91 wrote:Why would either "procedimental" (i guess you mean procedural) or AI=Player would need a refesign of the game at all?
If it changes anything in regards to gamedwsign this would make it easier to build LT into a MP game, as you dont have to change anything.
You dont have to create any new content, as the content creates itself.
Also the NPC=Player part already needs good balancing, the same balancing you need for multiplayer.
if something were broken in MP, it would be as broken in SP.
Again, though, I think you're probably mostly right if MP in LT is mostly or entirely co-op play, or if it's a very small number of invitation-only people doing competitive play.
But if we're talking open servers, all bets are off; people will find the most horrific things to do to each other that no NPC would ever imagine, and they will do those things unless the game is designed -- redesigned from SP in the case of LT -- to at least minimize those actions and cumulative effects.
Otherwise developers of AAA MMORPGs would "only" need $100M and two years to build their games, rather than $300M and five years.