Hadrianus wrote:One issue with this post I have: "not penalizing casual players" sorry to say this but every game that has tried to do that has sucked.
Need I mention my beloved DA2. No offense to casual players but the games you like suck!
"Others have failed so you will too!"
"You cannot do this!"
Nobody told me that, so i just did it.
Its not punishing casuals because it doesnt matter much to casuals.
If you dont care for comms systems you just accept that your data rate goes down with distance and you may loose connection to other things when someone else uses a jammer on you.
You can still use the system without much thought on it and it still works, likely far from optimal but you can still use it.
Casuals also likely wont build vast empires and giant armadas where communications start to matter.
For most purposes a simple "max range" displays is suffecient with the note that bandwith gets lower with distance.
@Der_Foe:
Well, its hard to beat a communications engineer in communications engineering if you arent one yourself
We could use the cone system still, but in another form.
There
is (are) a radiation cone(s) going out from you when you are communicating.
To every object you have an active link to.
So when you are sending to the trade station on the other side of the asteroid field the pirate lurking there might cross your comms beam and detect you (and maybe even reads your data).
A tighter beam lowers the probability of interception and reduces the energy needs
in rl tighter beams only have advantages, so i dont really know what we could use to balance this, maybe bigger comms array size, as phased arrays get better beam forming capabilities with size.
So if you want a stealthy ship you have to use tight beam comms, but you have to live with a too big array for its available bandwith