What am I talking about? Say you are an intellectual and you develop a technology that is both cheap and clearly useful, keep in mind the two conditions cheap and useful, then I think that technology should be dispersed throughout the LT universe regardless of the research done by the player or an NPC.
I know I am selfish too and I would be proud if I were to develop something better than anything else. But my rational side sais I could not hold on to that technology for long.
Let us take into account some real world example:
The internet, 20 years after its invention there is not a shit hole in the ass end of nowhere where you can’t get a net connection. Why?! Because its uses are clear, ironically the greatest of this is information dispersal, and it is very cheap. The same thing can be stated for cell phones or electricity. Anyone can afford an internet connection, but very few can afford a telegraph even though it is worst at dispersing information.
But let us take into account the war side of information, again let us take an example. The humble AK-47. It’s uses are clear, it is very good at killing, it never jams and even if it is covered in mud it still works, and it is cheap. The F-22 on the other hand it is very useful but cheap, only if you are Bill Gates.
But let us define the two conditions:
Cheap – an item with a price tag or a cost that 51% of the population or more can afford (the majority of the population can afford)
Useful – this is a tricky one, I define this term as providing a clear advantage in terms of either cost reduction, remember the AK it is very reliable, virtually no maintenance costs, processing power, remember the internet, it is cheaper and more powerful than the telegraph, or provides a greater income in regards to the task it can do or the speed at which it could do it. Think of the PC, one person can do the job of many without a PC, but at the same cost.
But I’m open to suggestion if any disagree or have improvements.
Let us summaries, if either an NPC or the player, develops tech that is both clearly useful and cheap then that information should be dispersed among the LT universe regardless of the research done by the player or other NPCs. Not immediately of course but over the duration of a ten year in game period.
Waiting to hear what you all think in regards to information dispersal.
Post
Tue Mar 18, 2014 2:35 am
#2
Re: Information dispersal
How are you developing information?
You develop technologies (also called research)
Or you gather information (whichs coverage was zero in the OP)
About developed technology:
bit of thinking about research trees
tech progress mechanics(its older than two weeks but revived in this time frame)
property ownership
the problem with reverse engineering (same case as with the other gazz thread)
tech secrecy classification
If you are talking about genuine abstract information, such as "common knowledge" about tradelanes/stations/jumpgates/general area maps im interested too.
Maybe some kind of abstract "info traders guild" residental in an abstracted "internet" (the same place my proposed patent expiring mechanic) who work as general news agency could be implemented.
People can sell information to them and they work as general information broker to whom you sell if you just want to make your maps and observations quickly to money.
This guild makes its money by reselling this information to other NPC, for example people wjo are new in the area and need some maps for general usage. Or by selling information about valuable ores to interested companies (albeit one should not sell this information the the guild but to the corporations directly, as they would pay much better).
The information sold to the guild should have some regionality, to avoid flooding the net with information about 1000 jumps distant happenings
You develop technologies (also called research)
Or you gather information (whichs coverage was zero in the OP)
About developed technology:
bit of thinking about research trees
tech progress mechanics(its older than two weeks but revived in this time frame)
property ownership
the problem with reverse engineering (same case as with the other gazz thread)
tech secrecy classification
If you are talking about genuine abstract information, such as "common knowledge" about tradelanes/stations/jumpgates/general area maps im interested too.
Maybe some kind of abstract "info traders guild" residental in an abstracted "internet" (the same place my proposed patent expiring mechanic) who work as general news agency could be implemented.
People can sell information to them and they work as general information broker to whom you sell if you just want to make your maps and observations quickly to money.
This guild makes its money by reselling this information to other NPC, for example people wjo are new in the area and need some maps for general usage. Or by selling information about valuable ores to interested companies (albeit one should not sell this information the the guild but to the corporations directly, as they would pay much better).
The information sold to the guild should have some regionality, to avoid flooding the net with information about 1000 jumps distant happenings
Post
Tue Mar 18, 2014 2:39 am
#3
Re: Information dispersal
Doesn't this totally recent thread contain a pre-existing discussion about this?
Post
Tue Mar 18, 2014 3:30 am
#4
Re: Information dispersal
I was refering to the actual technology of say the internet or the AK-47, when I said information I meant the information to manufacturere that technology, I asume that is obtained through research.
Post
Tue Mar 18, 2014 4:59 am
#5
Re: Information dispersal
That's not how it works.
I split the bickering which which were the truly redundant posts here.
Now try this again like civilised people.
Or .
I split the bickering which which were the truly redundant posts here.
Now try this again like civilised people.
Or .
There is no "I" in Tea. That would be gross.
Post
Tue Mar 18, 2014 6:00 am
#6
Or do you mean technology used to create blueprints?
atm are blueprints and the technology the same, so when you developed a better laser weapon you also researched better solid state lasing materials or whatever.
From now on i use blueprint and technology synonymous.
You can spread technology by selling blueprints or giving them away as reward for missions/contracts.
Or you can steal blueprints by some means, either by hacking (which will most likely not be in LT1) or by robbing an courier carrying blueprints.
There is afaik no consensus if you can continue researching on a "disconnected" technology.
So that the node is independent and disconnected from everything that you have researched and floats in your research screen.
There were some proposals that one gets the whole tech-"line" leading to the technology if one aquires the blueprint, but there was no conclusion on this topic.
Maybe one could get the "line" if one buys the blueprint from the researcher and only a disconnected node when stealing it?
Re: Information dispersal
So you are basically referring to blueprints?Hadrianus wrote:I was refering to the actual technology of say the internet or the AK-47, when I said information I meant the information to manufacturere that technology, I asume that is obtained through research.
Or do you mean technology used to create blueprints?
atm are blueprints and the technology the same, so when you developed a better laser weapon you also researched better solid state lasing materials or whatever.
From now on i use blueprint and technology synonymous.
You can spread technology by selling blueprints or giving them away as reward for missions/contracts.
Or you can steal blueprints by some means, either by hacking (which will most likely not be in LT1) or by robbing an courier carrying blueprints.
There is afaik no consensus if you can continue researching on a "disconnected" technology.
So that the node is independent and disconnected from everything that you have researched and floats in your research screen.
There were some proposals that one gets the whole tech-"line" leading to the technology if one aquires the blueprint, but there was no conclusion on this topic.
Maybe one could get the "line" if one buys the blueprint from the researcher and only a disconnected node when stealing it?
Post
Tue Mar 18, 2014 2:19 pm
#7
How are players and NPCs going to market your item to the entire universe?
How are players and NPCs going to transport your item to nations that are agressive twords your faction?
How is the player or NPC going to create these special items?
If the player values the item but other NPCs do not, even if the item fullfills the clearly useful and cheap rule, what makes the NPCs agree with the rule?
Basically, if you invent an item it won't be clearly useful and cheap because nothing is cheap when it first gets made. Cell phones weren't cheap when they first came out in the 80's http://mashable.com/2014/03/13/first-cellphone-on-sale/
Re: Information dispersal
Questions and problemsHadrianus wrote: ...
develop a technology that is both cheap and clearly useful
...
technology should be dispersed throughout the LT universe regardless of the research done by the player or an NPC
...
...if either an NPC or the player, develops tech that is both clearly useful and cheap then that information should be dispersed among the LT universe regardless of the research done by the player or other NPCs. Not immediately of course but over the duration of a ten year in game period.
...
How are players and NPCs going to market your item to the entire universe?
How are players and NPCs going to transport your item to nations that are agressive twords your faction?
How is the player or NPC going to create these special items?
If the player values the item but other NPCs do not, even if the item fullfills the clearly useful and cheap rule, what makes the NPCs agree with the rule?
Basically, if you invent an item it won't be clearly useful and cheap because nothing is cheap when it first gets made. Cell phones weren't cheap when they first came out in the 80's http://mashable.com/2014/03/13/first-cellphone-on-sale/
Post
Tue Mar 18, 2014 3:34 pm
#8
By made available I mean that you no longer need a blue print to build that particular item since by then the means of making that item is presumed to be common knowledge. Well at least that is the idea. I don't know exactly how the manufacturing process works in the game. You might not even need blueprints.
Re: Information dispersal
For this reason I said that they should be made available after about ten in game years. I am presuming that by then the price would be low enough.BFett wrote:Questions and problemsHadrianus wrote: ...
develop a technology that is both cheap and clearly useful
...
technology should be dispersed throughout the LT universe regardless of the research done by the player or an NPC
...
...if either an NPC or the player, develops tech that is both clearly useful and cheap then that information should be dispersed among the LT universe regardless of the research done by the player or other NPCs. Not immediately of course but over the duration of a ten year in game period.
...
How are players and NPCs going to market your item to the entire universe?
How are players and NPCs going to transport your item to nations that are agressive twords your faction?
How is the player or NPC going to create these special items?
If the player values the item but other NPCs do not, even if the item fullfills the clearly useful and cheap rule, what makes the NPCs agree with the rule?
Basically, if you invent an item it won't be clearly useful and cheap because nothing is cheap when it first gets made. Cell phones weren't cheap when they first came out in the 80's http://mashable.com/2014/03/13/first-cellphone-on-sale/
By made available I mean that you no longer need a blue print to build that particular item since by then the means of making that item is presumed to be common knowledge. Well at least that is the idea. I don't know exactly how the manufacturing process works in the game. You might not even need blueprints.
Post
Tue Mar 18, 2014 3:43 pm
#9
Re: Information dispersal
the thread where i reposted it the second time i guessHadrianus wrote: For this reason I said that they should be made available after about ten in game years. I am presuming that by then the price would be low enough.
By made available I mean that you no longer need a blue print to build that particular item since by then the means of making that item is presumed to be common knowledge. Well at least that is the idea. I don't know exactly how the manufacturing process works in the game. You might not even need blueprints.
Cornflakes_91 wrote:to make the distincion between "everyone races to copy it" to "everyone knows it" there could be put in some "timer" in which the "patent" that makes the item special runs out and some puts the construction speciality "online" where everyone can see, download and freely reproduce itMcDuff wrote:Spoiler: SHOW
(Like the currently running out laser-sintering 3D printing patents)
This would maybe need some restrictions, like military secrets and such, but these would only delay the process, not halt it
This could be regionally bound knowledge, downloaded (maybe with a small access fee) from any significant station or planet
Edit: this would also provide some entry point for new players and npc, as there is some "common knowledge"
Post
Tue Mar 18, 2014 11:18 pm
#10
Re: Information dispersal
Even though cell phones are common today it does not mean that I can easily make one. Also, there are many brands with different functions for these cell phones.
Post
Wed Mar 19, 2014 1:06 am
#11
Also if you want to start a cell phone company you also have to pay in order to be able to use communications satellites since I assume at the beginning you can’t afford to launch one yourself.
Re: Information dispersal
I beg to differ. Cell phones can be easily made. The problem is that they are so easy to make the market is saturated with them and it is very hard for a new player to enter the market.BFett wrote:Even though cell phones are common today it does not mean that I can easily make one. Also, there are many brands with different functions for these cell phones.
Also if you want to start a cell phone company you also have to pay in order to be able to use communications satellites since I assume at the beginning you can’t afford to launch one yourself.
Post
Wed Mar 19, 2014 1:21 am
#12
Also: an OEM does not need to provide communications infrastructure, thats what providers do.
Re: Information dispersal
Which service provider uses satellites for regular service? Most of coverage is provided by using tower-based transmitters, only in very remote areas is satelite based service is used, such as on sea or unsettled desert areas.Hadrianus wrote: Also if you want to start a cell phone company you also have to pay in order to be able to use communications satellites since I assume at the beginning you can’t afford to launch one yourself.
Also: an OEM does not need to provide communications infrastructure, thats what providers do.
Post
Wed Mar 19, 2014 3:50 am
#13
Re: Information dispersal
As always you should try to inform yourself! What do the towers use?Cornflakes_91 wrote:Which service provider uses satellites for regular service? Most of coverage is provided by using tower-based transmitters, only in very remote areas is satelite based service is used, such as on sea or unsettled desert areas.Hadrianus wrote: Also if you want to start a cell phone company you also have to pay in order to be able to use communications satellites since I assume at the beginning you can’t afford to launch one yourself.
Also: an OEM does not need to provide communications infrastructure, thats what providers do.
Post
Wed Mar 19, 2014 3:52 am
#14
In newer towers glass fibre propability verges on 100%, older towers are may still connected via copper, but that is phased out, because glass fibre is more efficient
Re: Information dispersal
Glass fibre or copper cables laid through the groundHadrianus wrote:
As always you should try to inform yourself! What do the towers use?
In newer towers glass fibre propability verges on 100%, older towers are may still connected via copper, but that is phased out, because glass fibre is more efficient
Post
Wed Mar 19, 2014 4:16 am
#15
A always you concentrate on the details that don't particularly matter. (Guys? Don't even think of starting that again. Gazz.)
Re: Information dispersal
Towers or Satellites? Whatever the case may be. The point is new comers can't afford them.Cornflakes_91 wrote:Glass fibre or copper cables laid through the groundHadrianus wrote:
As always you should try to inform yourself! What do the towers use?
In newer towers glass fibre propability verges on 100%, older towers are may still connected via copper, but that is phased out, because glass fibre is more efficient
A always you concentrate on the details that don't particularly matter. (Guys? Don't even think of starting that again. Gazz.)