If you’re anything like me then no woman has ever managed to satisfy you as well as an exploding capital ship. Lately that is the only thing that pops into my mind.
Though exploding capital ships are a lot of fun it is not necessarily the best or wisest course of action to destroy such an expensive ship, unless you happen to be so big that resources are no longer a problem to you.
My question is, would it not be better if you could board large dreadnought type ships and take them for your own. I mean to say that perhaps the game should have a boarding mechanic. Obviously if all you have is a fighter and your “fleet” consists of another fighter and a mining frigate, your chances of successfully boarding and taking over a dreadnought are about equal to my chances of coming home tonight and finding Angelina Jolie in my bed wearing nothing but whip cream.
BUT if you have a dreadnought the best thing you could get is another dreadnought.
Now of course that for a boarding action to be successful you would need to have some sort of superiority in numbers or technology. Perhaps your dreadnought could “duel” the enemy dreadnought whilst a small fleet of boarding craft simultaneously launch to take over the enemy ship.
Besides the obvious boarding actions, what if say a dreadnought was knocked out of order during combat, NOT Destroyed, and after the battle was fought and won, then you could salvage it. Salvaging and repairing a dreadnought would be in itself an expensive operation but its cost would not compare to building one.
Waiting to hear everybody else’s thoughts on this.
Post
Mon Mar 17, 2014 8:12 am
#2
Re: Boarding and Salvage Operations.
But yeah, now that crew is confirmed I'd very much like to see the possibility of boarding ships.Hadrianus wrote:If you’re anything like me then no woman has ever managed to satisfy you as well as an exploding capital ship. Lately that is the only thing that pops into my mind.
Post
Mon Mar 17, 2014 8:19 am
#3
I agree with thymine, now with crew confirmed boarding is just a small step
Re: Boarding and Salvage Operations.
O.O 0.0 o.o °•° *slowly back up*Hadrianus wrote:If you’re anything like me then no woman has ever managed to satisfy you as well as an exploding capital ship. Lately that is the only thing that pops into my mind.
I agree with thymine, now with crew confirmed boarding is just a small step
Post
Mon Mar 17, 2014 9:07 am
#4
Can we keep these forums family-friendly, please?
Re: Boarding and Salvage Operations.
Too much information.Hadrianus wrote:If you’re anything like me then no woman has ever managed to satisfy you as well as an exploding capital ship. Lately that is the only thing that pops into my mind.
Can we keep these forums family-friendly, please?
Post
Mon Mar 17, 2014 9:58 am
#5
Re: Boarding and Salvage Operations.
I'm not sure boarding is that small a step, since it requires some way of modelling the interior as a physical space - even if it's a simplified one - rather than just assigning crew to roles.
Post
Mon Mar 17, 2014 10:02 am
#6
Re: Boarding and Salvage Operations.
Something that idea we discussed in IRC could also help resolve, but I don't thing you necessarily have to model the interior of ships at all for a minimal implementation of a boarding mechanic.McDuff wrote:I'm not sure boarding is that small a step, since it requires some way of modelling the interior as a physical space - even if it's a simplified one - rather than just assigning crew to roles.
Last edited by ThymineC on Mon Mar 17, 2014 10:13 am, edited 1 time in total.
Post
Mon Mar 17, 2014 10:11 am
#7
Nope. Nooooope.
Re: Boarding and Salvage Operations.
ThymineC wrote:...minimal implementation...
Nope. Nooooope.
In space, no one will hear you scream. #262626
I've never played a space sim. Ever.
Vos estis tan limes.
I've never played a space sim. Ever.
Vos estis tan limes.
Post
Mon Mar 17, 2014 10:13 am
#8
Re: Boarding and Salvage Operations.
Well I'd prefer more than a minimal implementation myself as well. That's why I'd further press the idea I raised the other day in IRC.Behemoth wrote:ThymineC wrote:...minimal implementation...
Nope. Nooooope.
Post
Mon Mar 17, 2014 10:15 am
#9
Re: Boarding and Salvage Operations.
And what was it?
In space, no one will hear you scream. #262626
I've never played a space sim. Ever.
Vos estis tan limes.
I've never played a space sim. Ever.
Vos estis tan limes.
Post
Mon Mar 17, 2014 10:15 am
#10
Re: Boarding and Salvage Operations.
I don't mean you have to represent it graphically.
NPCs enter the ship and move through it, capturing or killing other NPCs and hacking robots as they go, until they have control. Even if you just represent that with green and red blips on a circles and lines node interface, you still have to model it.
NPCs enter the ship and move through it, capturing or killing other NPCs and hacking robots as they go, until they have control. Even if you just represent that with green and red blips on a circles and lines node interface, you still have to model it.
Post
Mon Mar 17, 2014 10:16 am
#11
Re: Boarding and Salvage Operations.
Devtime is a finite resource!!!!Behemoth wrote:ThymineC wrote:...minimal implementation...
Nope. Nooooope.
Post
Mon Mar 17, 2014 10:19 am
#12
Re: Boarding and Salvage Operations.
Better to do it good, or leave it entirely.McDuff wrote:Devtime is a finite resource!!!!Behemoth wrote:ThymineC wrote:...minimal implementation...
Nope. Nooooope.
In space, no one will hear you scream. #262626
I've never played a space sim. Ever.
Vos estis tan limes.
I've never played a space sim. Ever.
Vos estis tan limes.
Post
Mon Mar 17, 2014 10:22 am
#13
This could mean anything up to implementing a squad-based FPS element into the game. What level of detail is "good enough" to satisfy?
Re: Boarding and Salvage Operations.
What do you mean by "good" though?Behemoth wrote: Better to do it good, or leave it entirely.
This could mean anything up to implementing a squad-based FPS element into the game. What level of detail is "good enough" to satisfy?
Post
Mon Mar 17, 2014 10:24 am
#14
Re: Boarding and Salvage Operations.
Procedural star citizenMcDuff wrote:What do you mean by "good" though?Behemoth wrote: Better to do it good, or leave it entirely.
This could mean anything up to implementing a squad-based FPS element into the game. What level of detail is "good enough" to satisfy?
Post
Mon Mar 17, 2014 10:34 am
#15
Re: Boarding and Salvage Operations.
More likely that not, you would just see your boarding party's ship leach on the enemy ship,
and them it would be a stat fight between whoever though to stock up on more/better space marines.
vs
and them it would be a stat fight between whoever though to stock up on more/better space marines.
vs
"A sufficiently advanced technology is indistinguishable from magic."
- Arthur C. Clarke
- Arthur C. Clarke