ThymineC wrote:Indeed, it takes something like 1 second for modern-day satellites to resolve the 1W radio signal of, what is it, the Voyager or something? Something on the far end of the solar system I believe. Detecting stuff is very, very easy in space, which is why I'd love to have stealth/cloak mechanics but puzzled how they'd be plausibly implemented.
In a somewhat more realistic universe, that's easy. If you don't use your engines, switch off everything you can and limit life support to your spacesuit...and have heat sink to store heat that's generated by the rest of the systems....while being disguised to look like an asteroid using chunks of real asteroids mounted on your ship's hull...I'd say you'd effectively be invisible. It's hard to see small rocks, especially among other small rocks. You glide through space, you wait for the ship to appear. You gently nudge yourself towards it using nitrogen thrusters. You attack with ze missiles! You power up your systems, and you hit them with everything you've got! Then you quickly collect the loot and get the Hell out, using gravity assists from several asteroids with engines turned off to make your path less traceable. You power down, and you wait again. Real-life space piracy is BORING!!!!!
But actually, with drag reduced to almost zero it might be viable in realistic-sized LT.
Survivor of the Josh Parnell Blackout of 2015.