So, as I understand it, anything a player can do, AIs can do too. That's one of the principal motives of LT. The thing is, if AIs are just as powerful as the player, that means that to rise to power (IE, rule an empire), the player needs to be smater/stronger than the AIs.
For example, let's assume that the player is a miner. He mines some asteroids, buys himself a bigger mining ship, and mines some more. Mines some more, buys some mining drones, etc. Eventually, he owns a small mining company in the asteroid belt of a small system.
The thing is, if we assume that the AI is also able to do all of those actions (mine, buy bigger ships, buy drones, build stations), and we assume that some degree of history will be simulated before the player enters the game, then you would expect big corporations already in place. How is the player supposed to compete with that?
You might assume that the player will just mine, and then buy another ship, and eventually reach that same level. But if there is this nice, easy path for the player to climb into the glory of the interstellar 1%, the AIs will be able to see it too. That means that if every AI can become a rich CEO, why will there be any AIs left to do the dirty work? They will all have long since worked up from their humble poverty state into large ships.
I don't really have a solution to this. What do you all think? How can we let the player advance to a leader within a reasonable span of time and yet make sure that among the AI ranks, there are still enough followers for the leaders to lead?
Post
Sun Mar 02, 2014 8:54 pm
#1
How to stop every single AI from becoming super-rich
Last edited by Keon on Sun Mar 02, 2014 9:15 pm, edited 1 time in total.
-Keon-
(I don't have any funny quotes to put here yet. Somebody say something funny.)
(I don't have any funny quotes to put here yet. Somebody say something funny.)