outlander4 wrote:That's it; we have this argument because we mean different things when we talk about drones.
[...]
For ThymineC & Co, drones are just weapons de-attached from the ship and flying around.
Well, not just weapons but yeah, you get the gist.
Neandertal wrote:DWMagus wrote:AbhChallenger wrote:
Because of that, why does it matter what lore or explanations are in place to mask the limits of the game's functionality?
Because ThymineC is using his lore to explain why what he wants should be instead of the other way around.
Actually, I'm primarily proposing a
gameplay mechanic (combat drones exist and are limited by bandwidth) and
then justifying that using lore (H-tech). You can see that I've been defending the idea of bandwidth in this thread even when H-tech is taken out of the equation.
Behemoth wrote:Also, cloud computing sounds a great limiting factor. A reason to hack the communications and it doesn't remove the possibility that you have an army of 50 drones. I atleast originally thought, that drones are not able to function independently, and this pretty much covers it.
Another thing I've just thought of: you're flying a fighter, swift and nimble, and you're going up against a large and slow drone carrier. The drone carrier releases 50 drones into the battlefield and they all start swarming towards you.
These drones rival your own agility, and while each of them aren't individually very powerful, collectively they form an intimidating threat. But you're an ace pilot and you're weaving in and around them. Even so, they're landing hits on you; shields are down to 40%. But you keep flying, getting closer and closer to the carrier. 20%. 10%. Shields are down, but you only have the last two kilometers to clear. Laser fire and bullets are spraying around you, but then you're up against this titan and he hasn't got anything to hit you with himself. You flirt around the boundaries of his shields as your systems analyse his shield frequencies. Your computer cracks the pattern, adapts your shields and you dive beneath it. You perform a quick scan of his system and your HUD brings up an overlay of all his key exposed systems. And that's where you see it - his comms array, just off of port bow. You swoop down and fly your craft just above the body of the carrier, loose a few volleys of missiles at the array and pull back up away from the ensuing explosion just in time to watch all the drones get rendered inactive.