Basically this.McDuff wrote: the game is theoretically designed to give some kind of balance between play at various levels of abstraction and to avoid tedious micromanagement of every little unit in your control, so I severely doubt the idea of hacking some tedious micromanagement back into it is going to fly very far.
That's why I phrased these drones more like a weapon system rather than individually controlled units.
Same thing as telling a group of missile launchers to destroy a target.
What remains at every level is that drones work a little different from either missiles or fighters. It's the whole point, really. =)