This is quite surprising. I was expecting historical generation to cover millennia, basically, so that empires can be created, evolve and die. That would make a real cool and deep backstory for factions and planets...JoshParnell wrote: In that regard, I think what really matters here is: how long is the historical generation phase in comparison to real-time gameplay? That answer will be determined solely by the efficiency of that phase when it is implemented. My preliminary goal was for about 3600x acceleration, or one hour of game time for every second of simulation - meaning almost two weeks could be simulated in 5 minutes of generating time (NOTE: creating a new universe will take slightly longer than your average game load, but creating a new character in an existing universe takes almost no time). But I will also play tricks with the durations of actions to accelerate it further. Ultimately I am hopeful that several months, if not a year or so, of game time can be simulated.
I guess you target more at a procedural generation of universe and a head start for some NPC to have people at different levels around.