TanC wrote: But yes, my point is to incorporate realism to aid in the enjoyment of the game instead of having it as a primary focus and the game is written around that.
As was mine. I wasn't advocating a hyper realistic scenario for a space game. I was just advocating that a very simple solution be applied to the problem. Space is dark? Then we can use image enhancement technologies as the reason its not presented as such, rather than saying its 'unrealistic, but for gameplay'. It doesn't have to be considered unrealistic, and frankly shouldn't be considered unrealistic.
Just_Ice_au wrote:Anyhow, I believe the difference lies primarily in why the design decisions were made. I feel that game developers should be striving to create interesting, engaging, and fun experiences for players, and using realism as just another tool to do that, rather than limiting themselves to what could be considered "realistic", and walling themselves away from many of the exciting possibilities the video game medium provides because of that.
A good argument. The problem is that, right now, space game designers are still limiting themselves. Rather than realism, however, they are limiting themselves to Star Wars. They have been more or less recreating the same game for the past 30 years in an attempt to capture that Star Wars feel. I'd
love to see someone try something, anything,
different.
And in regards to realism, specifically... Why is it that everyone who is a fan of space games seems to
hate the idea of real space, and real technology? Its very strange. The environments many space games present would fit absolutely perfect as a submarine game, but people want it in space. People suggesting realism get a 'But its boring!' in reply.. If you find it boring, why are you a fan of space games in the first place? You'd think, somewhere out there, would be a developer who wanted to do his level best to make a plausible extrapolation of future technologies and mold it to fit a realistic setting. Every other genre has its realism fans. This one doesn't. It baffles me.
Oh well, all that is incredibly off topic.
Main point is, asteroids should be lit up because, dang it, I have a spaceship. I should be able to have some good night vision.