this is what i ment with big cannons, shooting starships ^^ThymineC wrote:There's actually a very simple and potentially interesting way of combining trade lane mechanics with orbital dynamics. You just have trade lane terminals that orbit the planets, and if a clear path exists between any two of these terminals, you can travel between them. Because the planets are orbiting the star and the terminals are orbiting the planets, this means that whether a clear path exists or not between any two terminals can very much depend on the time, so that you have a dynamically-changing trade-lane network. For example:
Spoiler: SHOW
when we assume that they do not project some h-field along the whole lenght of the lane, then this would still be very slow for a realtime game with realistic distances