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Re: Starsector

Posted: Thu Apr 20, 2017 12:50 pm
by HowSerendipitous

Re: Starsector

Posted: Thu Apr 20, 2017 1:08 pm
by Silverware
HowSerendipitous wrote:Image Hype Train has arrived.
CHOO CHOO MOTHERJOSHERS! :twisted:

Re: Starsector

Posted: Thu Apr 20, 2017 3:33 pm
by Graf
I have had my eye on this for a while. Is it worth picking up? It seems to be a bit like Space Pirates and Zombies, which I enjoyed though never finished.

Re: Starsector

Posted: Thu Apr 20, 2017 4:06 pm
by Silverware
Graf wrote:I have had my eye on this for a while. Is it worth picking up? It seems to be a bit like Space Pirates and Zombies, which I enjoyed though never finished.
It's better than SPAZ :V

It's worth buying.

Re: Starsector

Posted: Thu Apr 20, 2017 4:13 pm
by Graf
Next time I have 15 USD to blow on an impulse buy, this will be at the top of my list. :P

Re: Starsector

Posted: Thu Apr 20, 2017 4:14 pm
by JanB1
ALL THE HYPE!!!

Re: Starsector

Posted: Thu Apr 20, 2017 10:28 pm
by Silverware
New character > Name Generator : "Future Butler"

Well, I know what this guy is going to do with his life. :ghost:

Re: Starsector

Posted: Fri Apr 21, 2017 1:48 pm
by HowSerendipitous
Silverware wrote:
Graf wrote:I have had my eye on this for a while. Is it worth picking up? It seems to be a bit like Space Pirates and Zombies, which I enjoyed though never finished.
It's better than SPAZ :V

It's worth buying.
This. SPAZ is a nice top down shooter. Starsector is more space combat simulator and is the better for it.

If Limit Theory comes even close to Starsector, it'll be awesome :twisted:

Re: Starsector

Posted: Fri Apr 21, 2017 2:49 pm
by Graf
HowSerendipitous wrote: This. SPAZ is a nice top down shooter. Starsector is more space combat simulator and is the better for it.
Yeah, it seems really intense. I watched some videos and have been keeping an eye on development, but I don't have the money to pull the trigger.

My main complaint with SPAZ was that it was very difficult to pull off any sort of tactical manoeuvring (other than "RUN" or "ATTACK") because you only had fine control over one unit at a time. That and the repetitive nature of gameplay after 12 or so hours ("oh man, another star system where both factions hate me.") I probably shouldn't have started with the LUDICROUS sized galaxy to start with... Starsector, from what I can tell, gives you a lot more control over units you aren't piloting and has the player make more interesting decisions than what kind of weapon to put on your ship.

Re: Starsector

Posted: Sat Apr 22, 2017 4:31 am
by fox
Graf wrote:That and the repetitive nature of gameplay after 12 or so hours ("oh man, another star system where both factions hate me.") I probably shouldn't have started with the LUDICROUS sized galaxy to start with...
Yeah, too big a galaxy and it gets old fast. If too small, instead, it becomes hard to fetch new technology and you tend to lag behind the tech curve.
My personal preference was to set the galaxy at 1/3rd of the suggested size. It struck a nice balance.

Re: Starsector

Posted: Sun Jun 04, 2017 10:47 am
by HowSerendipitous
0.8.1a's here now :twisted:

Re: Starsector

Posted: Mon Nov 20, 2017 5:45 pm
by Groufac
New blog entry: Population Growth !

http://fractalsoftworks.com/2017/11/19/ ... on-growth/

Re: Starsector

Posted: Tue Nov 21, 2017 9:29 am
by HowSerendipitous
Awwwyissss :twisted:

I've been playing a modded game as the Knights Templar recently. They're hard to get started,, but their ships are awesome to use.

Re: Starsector

Posted: Thu Dec 21, 2017 5:59 pm
by Groufac

Re: Starsector

Posted: Fri Dec 22, 2017 8:05 am
by Graf
Thanks for the reminder to check on Starsector Groufac! I'm excited to see the consequences of using Alpha AI cores as colony admins. That will be... entertaining.