Yeah at the beginning the first thing to learn is to choose wisely your prey
And to master the inertial controls of course
Post
Fri May 23, 2014 4:36 am
#17
It's annoyingly shit game design which is a shame because behind all the frustration is some really enjoyable gameplay and well thought out mechanics. I hate games like these the most - the ones that are brilliant enough in some aspects to get you hooked but ultimately always leave you angry and frustrated. Games are supposed to be fun.
Re: Starsector
That's the thing - I've got a better hang of combat now but it's annoying as hell trying to avoid running into everyone. It's basically devolved into loading my last save, trying to do something, having to quit the game as soon as a large pirate fleet catch up to me and reloading the game from the main menu. Repeatedly.Groufac wrote:Yeah at the beginning the first thing to learn is to choose wisely your prey
And to master the inertial controls of course
It's annoyingly shit game design which is a shame because behind all the frustration is some really enjoyable gameplay and well thought out mechanics. I hate games like these the most - the ones that are brilliant enough in some aspects to get you hooked but ultimately always leave you angry and frustrated. Games are supposed to be fun.
Last edited by ThymineC on Fri May 23, 2014 5:14 am, edited 1 time in total.
Post
Fri May 23, 2014 4:48 am
#18
Re: Starsector
I've never been forced to reload my game for this kind of reason
Small ships/fleets are faster than large ones (the "maximum burn" stat is low on large ones) so you should always be able avoid them in theory
An even in combat you should be able to retreat (well I never use the retreat command but I suppose it works ).
Small ships/fleets are faster than large ones (the "maximum burn" stat is low on large ones) so you should always be able avoid them in theory
An even in combat you should be able to retreat (well I never use the retreat command but I suppose it works ).
Post
Fri May 23, 2014 5:13 am
#19
I'm just wondering what the logic is in making the player start off in an area swarming with pirates. Aren't there any stations that are safe to visit?
Re: Starsector
You can usually outrun them, but when there's a bunch swarming around an area it's quite hard to avoid them.Groufac wrote:I've never been forced to reload my game for this kind of reason
Small ships/fleets are faster than large ones (the "maximum burn" stat is low on large ones) so you should always be able avoid them in theory
That often ends with the ships getting destroyed as they're retreating. It's also really annoying to have to spend minutes waiting for your ships to cross the map everytime you bump into a pirate fleet.An even in combat you should be able to retreat (well I never use the retreat command but I suppose it works ).
I'm just wondering what the logic is in making the player start off in an area swarming with pirates. Aren't there any stations that are safe to visit?
Post
Fri May 23, 2014 5:34 am
#20
Re: Starsector
If you stay near to Hegemony and TriTachyon stations, their patrols can protect you from pirates fleets but now I'm starting to remember the begining of the "campaign" mode was quite harsh yeah (at least it seems there is an easy mode now ).
Post
Fri May 23, 2014 8:28 am
#21
Re: Starsector
Okay I played 30 minutes of a new game at noon.
It reminded me the best advice for a good start: always target de Buffalos. They are shitty ships that can give you quite a reward because they are no so small.
It reminded me the best advice for a good start: always target de Buffalos. They are shitty ships that can give you quite a reward because they are no so small.
Last edited by Groufac on Fri May 23, 2014 2:46 pm, edited 1 time in total.
Post
Fri May 23, 2014 2:30 pm
#22
Re: Starsector
Sounds like a lrn2play issue Starsector is unforgiving, yes, but the design seems fine to me.
Remember, you're starting in a small but fast ship. Choose your battles wisely! As Groufac has said, Buffalos are easy kills, and if you can drag one into battle you're laughing. Remember, once the battle is over some options mean you slow down to 1 burn for a day, if there's an enemy fleet nearby choose the one where you're at full speed immediately. Or try to lure the Buffalo away. There will be isolated pirates stomping around.
On starting a new game, I usually choose the top option (independent navy?), then the quartermaster option (if memory serves). That'll give you a Wolf, which can punch above its weight and soon you can afford one of those nice Medusa class ships.
Remember, you're starting in a small but fast ship. Choose your battles wisely! As Groufac has said, Buffalos are easy kills, and if you can drag one into battle you're laughing. Remember, once the battle is over some options mean you slow down to 1 burn for a day, if there's an enemy fleet nearby choose the one where you're at full speed immediately. Or try to lure the Buffalo away. There will be isolated pirates stomping around.
On starting a new game, I usually choose the top option (independent navy?), then the quartermaster option (if memory serves). That'll give you a Wolf, which can punch above its weight and soon you can afford one of those nice Medusa class ships.
Post
Fri May 23, 2014 2:48 pm
#23
Re: Starsector
Actually I tried the easy mode today: you can start with two ships and one of them can be a Medusa
Post
Fri May 23, 2014 7:47 pm
#24
Re: Starsector
And fun is a strictly personal opinion. Diminishing the developer design choice, built around a concept of a hard and harsh environment, can be interpreted as unconstructive criticism. As stated by others already, this sounds like a case of inexperience more then proper judgement. I hope LT won't be built around easy gameplay and will also feature some love for players that actually like challenge.ThymineC wrote:That's the thing - I've got a better hang of combat now but it's annoying as hell trying to avoid running into everyone. It's basically devolved into loading my last save, trying to do something, having to quit the game as soon as a large pirate fleet catch up to me and reloading the game from the main menu. Repeatedly.Groufac wrote:Yeah at the beginning the first thing to learn is to choose wisely your prey
And to master the inertial controls of course
It's annoyingly shit game design which is a shame because behind all the frustration is some really enjoyable gameplay and well thought out mechanics. I hate games like these the most - the ones that are brilliant enough in some aspects to get you hooked but ultimately always leave you angry and frustrated. Games are supposed to be fun.
Post
Mon Oct 20, 2014 3:22 pm
#25
Re: Starsector
A massive update is now available
This one adds:
- A whole economy and the trading gameplay that's coming with it
- Information & Intelligence mechanics
- 4 new solar systems
- Several new factions
- a reputation system
- a few new ships
- lots of modding features
- balance tweaks and bugfixes everywhere
Find the unending patchnote below
This one adds:
- A whole economy and the trading gameplay that's coming with it
- Information & Intelligence mechanics
- 4 new solar systems
- Several new factions
- a reputation system
- a few new ships
- lots of modding features
- balance tweaks and bugfixes everywhere
Find the unending patchnote below
Spoiler: SHOW
Post
Thu Nov 06, 2014 4:44 pm
#27
Re: Starsector
Bought this because of you guys.
Been playing it at work because it is way too good.
Been playing it at work because it is way too good.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Thu Nov 06, 2014 4:48 pm
#28
Re: Starsector
Must admit, I've been enjoying the latest version way too much.Silverware wrote:Bought this because of you guys.
Been playing it at work because it is way too good.
Post
Fri Nov 07, 2014 12:35 am
#29
Re: Starsector
A wolf pack of 8 wolves, all equipped with beam lasers and Harpoon MRMs is freaking OP.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Fri Nov 07, 2014 1:52 pm
#30
Re: Starsector
Loved that game, I also remember making a small mod for it (with some dastardly pirates) back in the day when I was playing.
Excited to see more, I hope they do realize their dream about a Mount and Blade game in space (especially since M&B is a personal favorite of mine too)..C:
Excited to see more, I hope they do realize their dream about a Mount and Blade game in space (especially since M&B is a personal favorite of mine too)..C: