*looks at the VD2 kickstarter page*chaosavy wrote: Still I nearly can't lose, because the space sandbox genre is bigger than the space/dogfight/RTS linear game genre.
to me it seems like you are losing.
*looks at the VD2 kickstarter page*chaosavy wrote: Still I nearly can't lose, because the space sandbox genre is bigger than the space/dogfight/RTS linear game genre.
And one of those people will be me, Paul, although I would prefer your KS to succeed.chaosavy wrote:But seriously - it will mean that I'll have to budget better and work harder, and I'll have a awesome bunch of people already waiting to get the game.
If you fail on kickstarter, instead open it up to preorders with immediate alpha access.chaosavy wrote:I meant on Steam.
If the KS fails - the biggest set backs will be:
I don't regret the Chinese food nor the Jimmy Johns sub.
- The McRib I ate - https://upload.wikimedia.org/wikipedia/ ... -McRib.jpg
And the frozen Digiorno Pizza - https://pacodoesbacon.files.wordpress.c ... orno01.jpg
But seriously - it will mean that I'll have to budget better and work harder, and I'll have a awesome bunch of people already waiting to get the game.
Still, if the KS fails, please put in place some form of early access purchases.chaosavy wrote:I was making a bit of a joke - and still I don't see where I said that I'm unconcerned.
This line: it will mean that I'll have to budget better and work harder - budgeting is everything when you rely on contract artists (its deciding what to cut - without KS) and working harder - in comparison to how hard I work means 2 hours of sleep less - but instead work.
The biggest regret is actually that I'm fairly stressed I should be able to handle it better now - anyway its a great opportunity to practice self stress management.
This KS is not the beginning nor the end of this project - this project is actually more reliant on the first KS - since it let me get a foot hold and work full time.
Yeah, I would go with Steam where you can, it just works.chaosavy wrote:Thanks.
The rough idea - in case of sadness - would be to hand out tester keys to those on the KS backer list - who ask (post an announcement - when close-ish to early access, versus the "right away" plan post successful KS). And if a crash bug is found give out a retail key (just like I did in early access and still do in release for the original).
I'd rather not meddle with money/paypal/etc - it can be a bit stressful. There's a nice structure with KS and with Steam. In KS terms - you get a chunk of funding in return for the promises you make. In Steam terms - they take a cut in return for handling the money. But with paypal its sort of a limbo.
Your requests for support just seem to lack credibility by the words you choose in unguarded moments, Paul. It doesn't mean I've lost any confidence in your ability to deliver. I believe my pledge is still in place to aid you in attaining your goal, yes? Maybe your approach lacks the hunger of your original KS. I know you want the funds to be able to deliver the level of immersion you envisage for VD 2 but with KS nowadays it's necessary to fight for those pledges.chaosavy wrote:I was making a bit of a joke - and still I don't see where I said that I'm unconcerned.
Silverware wrote:3) How deadly are those beams?
I remember Freespace fights being a pain when multiple capital ships would have beams of instagib every which way.
It was pretty neat, but makes fighters pointless if they can aim those beams at all. :VIronDuke wrote:Silverware wrote:3) How deadly are those beams?
I remember Freespace fights being a pain when multiple capital ships would have beams of instagib every which way.
I absolutely loved that.
--IronDuke
Silverware wrote: 2) Are big ships inherently weak against fighter sized craft?
The only reason this should happen is gameplay, to make sure players keep fighters around to deal with other fighters.
I completely missed that #2 bit.Silverware wrote:It was pretty neat, but makes fighters pointless if they can aim those beams at all. :V
Which is where the below comes into it.
Silverware wrote:
2) Are big ships inherently weak against fighter sized craft?
The only reason this should happen is gameplay, to make sure players keep fighters around to deal with other fighters.
Users browsing this forum: No registered users and 18 guests