
I have played some good dungeon crawls but they aren't my preference.

Nope.Cornflakes_91 wrote: ↑Thu Jun 21, 2018 2:13 pmThe already existing elder scrolls 6 thread didnt catch your fancy?![]()
So it's looking like 2026 now.
What's strange to me about the ever-increasing time required for Bethesda games is that, while they certainly have a lot of game-spanning interacting systems, as open-world games they tend to emphasize breadth -- they are vast fields of content.
It shouldn't take this long. I assume it's due to poor management, or working on old outdated engines that slow things to a crawl.Flatfingers wrote: ↑Fri Aug 11, 2023 1:39 pmI guess when every game you build rakes in billions of dollars, you're not so worried that every game takes longer to make. Maybe Microsoft will feel differently about that than Zenimax did, maybe not.
But as one of the creatives building these games over a decade, wouldn't it be more satisfying to be able to work on more than 2-3 games in your entire career?
Starfield gives me the _very_ distinct impression of being a re-skin of Fallout 4 with some additional procgen effort for planetary surfaces. There doesn't seem to be as much innovation in Starfield's underlying engine as there was in Morrowind (PC) and Oblivion (consoles) allowing the player to see great distances and then stream in the details as the player's character gets within a certain distance.
From watching interviews with employees and the general "vibe" of modern Bethesda, I imagine they had more meetings and discussions rather than actual work.Flatfingers wrote: ↑Fri Oct 27, 2023 12:30 amIf that's a fair/accurate representation, then what the heck have Bethesda been working on over all these years for Starfield? Character animations? Cloth simulation? Story? Arguing about whether character appearances should match voice actor deliveries or character backstories (or not)?
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