Limit Theory Development Summary: November 2017 - January 2018
Posted: Mon Jan 29, 2018 3:55 pm
http://www.forums.ltheory.com/
In the past two months, we've ported and improved AI architecture from LTC++, as well as re-implemented a vast list of features: escort/formation flying, dogfighting, AI squad management, ownership and asset tracking, flying mechanics such as energy capacitors and boosters, and more. We've also ported things from the old LTC++ code such as muzzle flashes, dust clouds, engine trails, explosions, planets, and atmospheres, along with a slew of other small features - some of which we didn't showcase during the demo, like a basic manufacturing component with blueprints.
and2,000 ships. We compliments on the beautiful visual style
Edit: spacesThe ship generator was a bit hit, and folks were
andWe received plenty of compliments about the beautiful visual style
Lindsey's ship generator amazed more than a few people