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Re: The Beginning of the Golden Days!

#376
Juicy wrote:I think Freelancer was terrible and almost every space game trying to copy its formula is why space sims became so generic. X3 Albion Prelude was the last great space game.
Welcome to the LT forums, Juicy, I hope you enjoy your time with the rest of the Community. :wave:

We cater for all opinions here....even the erroneous ones. :P Of course that's only my opinion. ;) :angel:
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Re: The Beginning of the Golden Days!

#377
Hey, I'm here and the only space game I've really played is X-Wing Alliance. While I'd like the combat in LT to be similar to X-Wing I understand that this may not be possible, or fit with the style of LT. So, instead of combat, I'd focus on more of a commander role. I would tell my troops where to go, who to engage, and focus on exploiting the markets for my personal gain.

I would love to set up ambushes for unsuspecting convoys, destroying their escorts and requiring payment or simply disabling the ship. This is the freedom which I most want from Limit Theory. Freedom to do nearly whatever I want, and freedom to see the effects of my actions and miscalculations.
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Re: The Beginning of the Golden Days!

#378
Juicy wrote:
Ringu wrote:Freelancer was clearly the last great space game
I think Freelancer was terrible and almost every space game trying to copy its formula is why space sims became so generic. X3 Albion Prelude was the last great space game.
No offense, but quite honestly I have this underlying feeling that this comment is almost meant as a troll. Whether you do or don't believe that Freelancer was a terrible game, if you think that every game coming up is trying to somehow copy it... you've got a pretty odd sense of the future upcoming games. The only ones trying to copy it in any sense are LT and SC. LT because that is clearly what Josh is going for in terms of feeling and atmosphere. SC because... well it's being created BY the guy who made Freelancer. None of the other games are trying to be like Freelancer at all that I know of. Yes they are set in space. Yes you fly Space ships. Yes they might be open ended. That's about as far as the connection goes.

As far as the X3 Albion Prelude I'd say that is massive bias you have there. X3 was a decent game. But I would personally not say it was great. Certainly not "greater" than Freelancer. Especially given the difference in age. Freelancer WAS great for the time. X3 was... not great for the time. Considering the other games that were coming out and established in the Space genre X3:AP was decent but that's about it.

Anyway, you are perfectly entitled to your opinion. If you think FL was terrible then so be it. But coming here and announcing that opinion seemingly in an attempt to crap on someone elses opinion that it IS a great game is poor form imo.
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Re: The Beginning of the Golden Days!

#379
Juicy wrote:
Ringu wrote:Freelancer was clearly the last great space game
I think Freelancer was terrible and almost every space game trying to copy its formula is why space sims became so generic. X3 Albion Prelude was the last great space game.
X3: AP would have been a lot better had it not been for the fact that it was nothing more than a way to make a quick buck for development of the crappy X: Rebirth. It is still horribly balanced and full of bugs.

It is odd that you compare it to Freelancer tho. Freelancer is about story. Something the X series virtually abandoned after Reunion.
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Re: The Beginning of the Golden Days!

#380
Juicy wrote:
Ringu wrote:Freelancer was clearly the last great space game
I think Freelancer was terrible and almost every space game trying to copy its formula is why space sims became so generic. X3 Albion Prelude was the last great space game.
I was never a fan of the X series, I had only bad experiences with the first one (although I can't for the life of me remember any details now) and never played the others although I know a lot of people love them. I'm curious as to which parts of LT you're looking forward to, if Freelancer wasn't your cup of tea?
--
Mind The Gap
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Re: The Beginning of the Golden Days!

#381
That's a good question, Ringu. I certainly wouldn't have been as enthusiastic about LT if Josh had disliked the original Freelancer. :shock:

Seeing as the flight model for LT is, by design, so much like Freelancer (but more refined) and much of its content is similar (but superior in most cases) I can't see the attraction of LT if you didn't like or enjoy the venerable product it is to a considerable extent based upon. It's true it has a number of unique selling points but they would have been of little interest to me without the Freelancer experience. :angel:
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Re: The Beginning of the Golden Days!

#382
Let's not forget, that TC and AP were not even really made by ego but were primarily created by the fan base modders who took the base game and made it much better. If not for the modders, the original game would have been lackluster and missing many things that people wanted in the game that ego did not supply.
Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you.
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Re: The Beginning of the Golden Days!

#384
TGS wrote:But coming here and announcing that opinion seemingly in an attempt to crap on someone elses opinion that it IS a great game is poor form imo.
I didn't really mean for it to be like that, sorry. I still think X3 was far more than great for its time and is still the absolute best space game available now, though. X2 was released around the same time as Freelancer I believe, and even that already had a lot of the depth of X3.
Ringu wrote:I was never a fan of the X series, I had only bad experiences with the first one (although I can't for the life of me remember any details now) and never played the others although I know a lot of people love them. I'm curious as to which parts of LT you're looking forward to, if Freelancer wasn't your cup of tea?
The first X game aged like milk, so I'm not surprised if you didn't like it. Mostly all I'm in interested in is the higher level stuff like owning stations, sectors, a fleet, and large scale economy manipulation with stock markets and supply/demand, etc. Anything like that really while being in a persistent universe and playing as one person you have direct control over rather than it being a 4X. I just never cared for Freelancer since it always just felt like "take mission, go here kill and x, turn in mission, repeat forever", and way too many games try to go that route now.
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Re: The Beginning of the Golden Days!

#385
You mentioned the stock market in X AP. That feature was pure abuse potential because only an idiot would be able to lose money with it while using SETA. One of the many things about X AP that were rushed and never given the dev time they truly needed.

LT will be what X games never could. At the same time it will be just as valid to play as the freelancer style.
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Re: The Beginning of the Golden Days!

#386
AbhChallenger wrote:You mentioned the stock market in X AP. That feature was pure abuse potential because only an idiot would be able to lose money with it while using SETA. One of the many things about X AP that were rushed and never given the dev time they truly needed.

LT will be what X games never could. At the same time it will be just as valid to play as the freelancer style.
The stock market is based on the amount of the item in their controlled space (Contained within structures, not ships) so you can control stock prices by having a few of a rare item in your ship and buying and selling as you move items.
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
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Re: The Beginning of the Golden Days!

#389
Cornflakes_91 wrote:
Juicy wrote:
AbhChallenger wrote:LT will be what X games never could.
Exactly, I see LT as what Rebirth should have been. I don't see the Freelancer connection at all, though.
Single, small ship exploration, occasionally fightibg pirates and doing small scale trading and mining.

The base level of LT feeling like freelancer is a design goal.
But you can see how someone reading the description of Limit Theory, with its procedurally generated star systems and built-in support for large-scale economic and exploration play, could be the appealing part for someone who wasn't excited by Freelancer.

Meeting (to say nothing of exceeding) the expectations of both of these groups won't be easy. But LT wouldn't be as interesting if Josh was satisfied by "easy." ;)

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