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Development Update #18: June 2014

Posted: Tue Jul 01, 2014 10:30 pm
by JoshParnell

Re: Development Update #18: June 2014

Posted: Tue Jul 01, 2014 11:02 pm
by DWMagus
Love the update. :thumbup: :clap: :squirrel:

Re: Development Update #18: June 2014

Posted: Tue Jul 01, 2014 11:02 pm
by Hyperion
Them zones is pretty. You do good work monkey. :clap:

Re: Development Update #18: June 2014

Posted: Tue Jul 01, 2014 11:10 pm
by Skyfligher
So much to discuss on Monday! Gotta say, the transitions from inside an asteroid field to clear space is amazing, along with the new trails! Can't wait to see what you do now that there is more time to work with! :D

Re: Development Update #18: June 2014

Posted: Tue Jul 01, 2014 11:23 pm
by Just_Ice_au
Brilliant stuff, Josh. :thumbup:

Everything is just looking more and more polished every month.

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 12:12 am
by Vartul
That was epic. And I'm so happy Josh has the extra time to work on the game now. :D

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 12:33 am
by Victor Tombs
Thanks for the update, Josh. :thumbup: It's all looking rather impressive. :D :D

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 1:01 am
by Groufac
Nice video, looove the planet (and I don't remember if you have change their graphics this month :think: but this one is beatutiful :D) and I love the nebula even more :ghost:

Good thing to see colony mecanics coming into the game, that was one of my main expectations :)

On the other hand, there was a lot of asteroids poping in the video, much more than in the previous update, have you change anything on this side that I didn't catch in the dev logs this month?

Anyway, good update, good work and have a nice day off :thumbup:

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 1:30 am
by madjo
groufac, I suggest you watch the video some more, and listen to what Josh says about asteroid popping. Because it is mentioned in the video.

Josh, great update, too bad about the timetable shift, but it's perfectly understandable, and I'd rather play a great and complete game, than a rushed incomplete one. :) :thumbup:

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 1:59 am
by Groufac
madjo wrote:groufac, I suggest you watch the video some more, and listen to what Josh says about asteroid popping. Because it is mentioned in the video.
Oh sorry :oops: I watched it when I woke up, maybe I wasn't so awake after all :?
It might also be the nebulaes that hypnotised me during the explanations...

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 2:15 am
by Katorone
Awesome update!
Am I right in thinking asteroid generation has improved a lot? I just love how the smaller ones move in front of the ones further away when you're flying. It gives a great sense of speed.

For dogfighting, I think more strafing is important. Once you're in a loop with an enemy turning around each other, it comes down to who is more powerful with the most accurate aiming. Strafing away from incoming fire should keep you safe.
At least, I hope strafing is in the game. For me, dogfighting in freelancer is one of my least favourite activities because I don't really feel mobile while doing it.

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 5:29 am
by p2k
The update is amazing. Take your time to create your dream game. The good thing about the "delay" is that I now keep reading the dev-logs for some more month. I think my <F5> key will be damaged at the end... :D

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 6:24 am
by Talvieno
:D I'm awake. :D I'm going to update the "What has you most excited" poll, and then I'm going to watch. :D I'm not reading this thread until I'm done because I don't want to spoil it for myself. :D So excited. :D I haven't used smileys quite this much before. :D

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 6:56 am
by Talvieno
And here's me jotting stuff down in notepad while I watched the video:



No graphics talk? Aw, but that was a tradition! :P

Hmm, not sure I like the look of that ship... could potentially use some work.

O_O Those trails are beyond gorgeous.

Yay, he got rid of the spinny reticle thing.

Viewing a zone at a distance... Well, I haven't given it any thought at all, but it seems to me that a viable solution would be to render up a few different "asteroid field area" sprites specific to that zone... then place them in the area where the zone ought to be, on a grid, with some standard x/y/z deviance to make it look a little more natural. When you get close enough, you fade in the asteroids and fade out the sprite.

You're not going to be able to collide with all those tiny asteroid fragments, are you? Looks like it'd be painful and take you out in a hurry.

Flying through that asteroid field is gorgeous, and it feels exciting - and I'm not even the one at the controls. :D

And THERE'S a PERFECT example of no shadows at 7:43. You're in what ought to be a shadowed asteroid field - the sun is behidn the planet - and yet it's still perfectly bright. That's something people are going to notice. (Plus, the glare effect from the local star is shining through the planet, and that's a bit odd.)

I love how large some of those asteroids are, though...

Is it just me, or are all asteroids textured the same way for all systems? Would love to see at least some color/specular/glossiness variations between them, per system/zone.

On second glance, the glare-through-planet thing seems to be unique to planets, and doesn't effect asteroids. Should be a quick fix. Still want those shadows, though. :D

Shadows. need. shadows. especially in cities.

10:23: ohhhhhhhhh pretty

And look! He has those tutorial tips in that we've talked about here and there.

No buildings yet, but I'm sure that'll change.

YES DOGFIGHTING

That planet is beautiful. :) I love it. So nice to see something new. It's not the most beautiful system we've seen, but that planet mostly makes up for it.

+ Respect, Josh. Glad you're taking the extra time to complete it. :) I know it's not something you like at all, but still, it's admirable.

Re: Development Update #18: June 2014

Posted: Wed Jul 02, 2014 8:22 am
by Philip Coutts
The flight model looks nice and slick and I kind of like the look of the small fighter type ship being flown. The damn thing is just so pretty though :thumbup: the nebula, the planets they are just so beautiful.

Nice work, onwards to July!