ThymineC wrote:Flatfingers wrote:The usual BS "humanity is killing itself" narrative excuse for why
we choose to go to the Moon (and other places), and to do the hard things. Bah.
What's wrong with that? It's the most plausible explanation there is.
It really isn't.
Consider just one example. As I linked to in my comment, we didn't develop the technology required to send representatives of humanity to the Moon and safely back again because we had to in order to avoid species extinction or any other self-induced disaster. We did it because we don't only destroy; we also dream of better things, and then we build them. There are times when we choose to create, to explore, to exceed our limits. (Sound familiar?)
At the larger level, the chart that matters is the one that shows that the history of human development is not one of ever-worse failure, but of ever-increasing success. We have moved from caves and sticks to cities and sanitation and medicine and computers and more humans enjoying a longer and more expressive life than at any other time -- not the other direction. We exist as we do today specifically because we have the capacity to imagine something better and make it happen.
It is not necessary to believe that our only possible reason to live elsewhere is to escape something bad. Maybe game developers resort to the "humanity had trashed itself" excuse for a narrative hook because it's something they personally want to believe, or because they're lazy, or they're out of time. It has the minor advantage of pretending to be a kind of conflict, since Story Must Have Conflict is apparently an ironclad rule of writer's school.
But it's overused, not supported by reality, and just sort of boring.
I'd like to see some developer do better.
That doesn't mean I'm giving up on Civ: Beyond Earth. I'm just a little disappointed at what I see as the lack of effort in the background story revealed in this trailer. I'll live.