Search found 151 matches

Ship Graveyards

I don’t know if this idea has been brought up before but the title says it all. My basic idea would be similar to an asteroid field, but replace asteroid with derelict damaged and destroyed ships. I’m of the opinion that such a sight would create an immersive and nostalgic sight whenever you enter s...

Re: Planetary Movement

then would someting with the relative volume of 20 be much, much faster than the fighter Have you ever heard of a bell curve? Every technology has a limit to its efficiency, Yes the large the drive would get, the faster it would get hypothetically, but at some point further increase in size would n...

Re: Planetary Movement

then would someting with the relative volume of 20 be much, much faster than the fighter[/quote] Have you ever heard of a bell curve? Every technology has a limit to its efficiency, Yes the large the drive would get, the faster it would get hypothetically, but at some point further increase in size ...

Re: Planetary Movement

I’m sorry but you don't seem to understand that such a large device would only have a use when it would be used for great distances. The rest of the time it would be a burden to the ship carrying it, both in relation to size and energy draw. Since like most large engines they become very inefficien...

Re: Planetary Movement

Why can't an ordinary soldier carry a canon rather than a rifle they use the same technology and the canon is much more dangerous than a rifle? Because they might use the same technology but are designed for different uses. and when we can get such high efficiency out of some object, which i assume...

Re: Planetary Movement

Yes and the H drive can’t transport you across the distances we are talking about in the time we are talking about. Thus you need a bigger engine much bigger than would fit in your ship. Thus you would get the problem stated above. Besides that the H-drive is a generator not an Engine. You've proba...

Re: Planetary Movement

If the same ship had to carry three different types of engines then all you are left for is a whole lot of engine and very little ship. This would eliminate such problems and make ships practical once more. i have no idea what you mean with "three different types of engines" i see only one engine, ...

Re: Planetary Movement

But at a larger scale I’m going to have to disagree since the same device could transport both a fighter and a capital ship. Obviously if it can transport a capital ship it can’t be placed on a fighter, also add to that the energy draw and you see why only large ships could carry it and why it would...

Re: Planetary Movement

I would imagine that such generators would be too heavy or too large to carry on a ship they are basically the same technology as tractor beams and drive systems, they are not too large :P But at a larger scale I’m going to have to disagree since the same device could transport both a fighter and a...

Re: Planetary Movement

OK, that's absolutely mental... and excellent. :clap: If you said that the player ship itself is unaffected by gravity, such that combat didn't need to take orbits etc into account, then that could make for a really interesting game. Put it on the LT 2 list. not necessary, as we move interplanetar ...

Re: Planetary Movement

I might have made myself unclear in my past posts. When I said that the warp lanes, should be parallel to the orbit of the planet I meant that it should be parallel to the orbit of the planet around the sun. That is to say that if a system had 3 planets than there should be 3 orbital lanes around th...

Re: Planetary Movement

Actually I think a compromise could be reached here. What if the warp highways were to be placed in circles in close proximity to each planet’s orbit or best said parallel to each planet’s orbit. And then you could have separate warp highways connecting each circle. In effect this way you would hav...

Re: Planetary Movement

Well, like DW said, it really comes down to personal preference. This is a pretty major option to include as a configurable one, and is also major in the gameplay ramifications (of which one, the highways, has already been pointed out). Static bodies was chosen for no other reason than that my drea...

Go to advanced search

cron