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Re: Atmosphere

Hmmm, I think it should be a little less geometric than that. Curves are more natural to the eye, as are brushstrokes which differentiate in width along a single stroke. More strokes, less shapes, I say!

Re: Atmosphere

I really liked the Pareidolic Icons which Hyperion suggested, but I feel like things in that style would work even without being specifically pareidolic. The aggressiveness/smoothness of the strokes could indicate general personality, and colour could indicate mood and attitude towards the player.

Re: what silhouette do you like your spaceship to look like

I quite like the sort which looks a bit like the Millenium Falcon, except the other way around, if you get what I mean. The bulky bit at the front and the tail tapering off a little with separate bits for engines. It seems really cool because you get this huge area at the front to cover with all sor...

Re: Planetary

It's an Iris projector. The idea is that there's an artificial iris which creates a HUD a couple of centimetres in front of your face, and that HUD is basically a smartphone dash, except more futuristic and holographic looking. The reason that it doesn't just project straight into your eye is that s...

Re: LT Main Menu Request

I think if it's a combat intro it should be specifically following a smaller ship. If Josh gets them to go under the shields to attack larger ships it could be really cool, like a Luke v Death Star scene. Big ships are just too slow for combat cams in my opinion- there needs to be movement! And deat...

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