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Re: What did I tell you about breaking physics...

Having a little suspension of disbelief is okay... just as long as the game itself is serious-toned, I can really ignore all the scientific fallacies made. I think I understand what you're saying here, and I don't really object to it all that much. But... I just can't see it as "scientific fallacie...

Re: Thrust your drives

In solidarity of the above, I'd like to add something I said on another thread ... The game shouldn't nerf the player, since the simulation would have had hundreds and thousands of years prior to the game starting, with factions falling and rising based on a simple seed generation technique. If the ...

Re: Gameplay Suggestions (Warning: No tl;dr)

Rareness matters, but it's not what makes a resource strategic. The difference is want-to-have versus must-have: only the latter non-substitutable resources, at the level of an entire culture, are truly strategic in their effects on mass behavior. I agree somewhat, but strategic resources are that;...

Re: Gameplay Suggestions (Warning: No tl;dr)

Rareness matters, but it's not what makes a resource strategic. The difference is want-to-have versus must-have: only the latter non-substitutable resources, at the level of an entire culture, are truly strategic in their effects on mass behavior. I agree somewhat, but strategic resources are that;...

Re: Gameplay Suggestions (Warning: No tl;dr)

on the strategic resources: Why should they be any different than "common resources" ? They are just materials which hapoen to have useful properties. Maybe found everywhere, or maybe insanely rare. But not different by any qualitative means. I'd like to elaborate on that - Common Resources would b...

Re: Gameplay Suggestions (Warning: No tl;dr)

Well, this is indeed a long post =) Glad you noticed (; haha c; To keep that short: Yes! I think (and i hope) transport missions will be available for everyone who searches them. Regarding to the first part, a special market screen: Well, i would solve that otherwise. No one should ask me if i can ...

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