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Re: The Docking Process

If you're in a larger freighter, capital ship, or any ship that is otherwise too large to fit inside the station's hangars, the station will direct you to a docking pylon (think the Harbinger docking sequence from Peragus in KotOR II), and you pull up to it, probably with autopilot, since it'd prob...

Re: time for gameplay?

What I would want to see in this game is that all available information for the character be also available to the player. What I mean by this is to have the fewest possible abstractions. Take for example the Command View. You have access to exactly the same information that the commander of the sh...

Re: time for gameplay?

Maybe Josh could put some pre simulated data in the game that would make it possible to get the same effect of a simulation that would normally take a day or so without the need to do the simulation again. the problem with this is: how many universes do you want to pregenerate? because there is a c...

Re: time for gameplay?

Maybe Josh could put some pre simulated data in the game that would make it possible to get the same effect of a simulation that would normally take a day or so without the need to do the simulation again. the problem with this is: how many universes do you want to pregenerate? because there is a c...

Re: CAPITAL WEAPONS

THIS. :wtf: :mrgreen: (FROM BABALON 5 CRUSADE) (very large capital ship) Excalibur http://www.coldnorth.com/owen/game/miscellaney/comparisons/victory.gif (enterprise for scale) The whole ship actual looses power for a couple of minutes after it fires. :shock: http://www.isnnews.net/hyperspace/inter...

Re: Time

Normal timekeeping, please. The game is happening in real-time, and it would be smashing if the bloody thing could simply tell me that my order of flak ammo is ready in 5 minutes, 21 seconds instead of giving me a reading of 34 zarrixxian morbuls, which I can convert into real-time by estimating th...

Re: A game / HUD menu that you cannot open

Thanks, but I'd rather have stuff conveniently sorted in different subfolders/menus instead of having to navigate through an interactive tablecloth-sized information dump. Whats the difference from an node based radial menu to the information canvas? Except that it is more immersive? I dont imagine...

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