zephjc, apologies if you've already seen this, but if you like vastness in space simulations then you need to see the Space Engine prototype. It's not a game like LT, so it's free to be more of a simulation. That said, it's crazy impressive. The only thing I don't like about it is that it's not yet ...
It still requires a little extra logic for deciding which animation to show, though. Changing the shape of the physical frame to point in the direction of travel avoids that cost. I expect that cost would be pretty trivial... but accepting trivial hits has a way of adding up. Why add run-time logic ...
Red/green coloring could work for most people (and it's not a bad idea). But it would be a problem for LT players with some forms of color-blindness, so it shouldn't be the only distinguishing characteristic. Gazz's notion of reversing the animation would be an attractive solution. The logic for cho...
I like simulations. I wrote my own 3D engine for flying around the 100,000 or so stars nearest us, including the ones with known exoplanets. It's as ugly as homemade sin and barely flyable, but it's fun to fly back to Earth, look around and see that the constellations are all where they should be. E...
Thanks, Veterano. ;) And Cornflakes_91, after giving it some thought, I would not object if tech levels in Limit Theory were condensed as you suggest from the 16-level starter list I gave. I come at this from the point of view that both gameplay and "feel" matter (as do the dynamics that tie mechani...
A quick note (maybe a wall of text later if everyone behaves themselves ;) ): Designing the world and mechanics of Limit Theory to enable the discovery of new things (places, system-rules, lore, resources, information, etc.) is what I'm advocating in this thread. So "observing the game and recognizi...
Let's think about the world of Limit Theory as a galaxy filled with sentient races. A galaxy that only had stars and planets and no "people" (of whatever form) would be fun to fly through as a ship. But if you are playing as a person, it's nice to have other (simulated) people to interact with. Meet...
Thanks for plowing through this and for the thoughts, DWMagus. I am a longtime habitual wall-of-texter.... And no offense taken to your comments, partly because you were friendly about it and partly because I don't think they actually undercut anything I was suggesting. ;) I understand that a game w...
Katorone and Gazz, thanks for the thoughtful comments. Your ideas are exactly what I was hoping to encourage. Probably the most important thing I can add here is that I'm also on record (http://flatfingers-theory.blogspot.com/2007/05/exploration-in-mmorpgs.html from 2007, for example) that I think e...
I happened to read an article today on the PlayStation game Shadow of the Colossus and the quest for its Last Big Secret: http://www.eurogamer.net/articles/2013-05-02-the-quest-for-shadow-of-the-colossuss-last-big-secret . I mention this article here because it's a fantastic description of what make...
This was the initial list of notes based on the 1.0 prototype. I understand not every observation or suggestion will be useful, and that any useful things need to be prioritized sensibly. As Josh tells us his priorities, I'll try to key future testing and suggestions to that. As for specificity, I'v...
I've been thoroughly enjoying the Limit Theory Prototype. Should I even add my own amazement to everyone else's at how fast so much good work has been done? (Plus I spent a lot of time visiting Baton Rouge when I was growing up, so that's also nice. :) ) The following are some suggestions after play...