This is true, but in a game where randomness is hard to create, emergent economies often tend toward centrism or even centre right in most scenarios; there's not really a way to show how personal motivations and socio-moral motives can interact with economic ones to create a balance between ethics a...
Maybe he took a bit too much caffeine and has just slept till now? I've seen people sleep for 36 hours straight after a couple of days awake... although it doesn't look like he stayed up for that long.
It's going on Greenlight, isn't it? Then there will already be publicity building, just from that. We could just tie in our efforts in a concerted push around that time, when it is most likely to grow in hype exponentially.
The idea of a game that, at a relatively very low level, has a unified fundamental process for generating complex systems from simple systems (as today's devlog touches on), is a pretty neat one. It's not something that comes up in games often. For one thing, it flies in the face of today's "games ...
I don't like this idea of a ship as my own body, and that the ship's artificial senses are like my own. I need to feel the person inside the ship, the human being, breathing and sweating. Putting ourselves slightly poetical, to me the spaceship is just a temporary prison for our bodies, in the same...
Home is where the heart is, so this ship isn't home. People need people, you know. I've been in this damned metal prison for weeks, and knowing I have to stay and knowing that I've become familiar with it is killing me. Every now and then I think of home. I close my eyes and I can smell soft flowers...
If he's got problems then he's got problems. Whether or not it's on his end it's not so hard to set up a playlist, and it could prevent similar problems from occurring in the future. It's a good suggestion.
You could weight the types of course. For example that the types that kinetic weapons have are tendentially more effective against the types armor has and such things chemical/reaction based ones like ion beams could be more or less damaging depending on the type of ion fired and the coating on the...
Well, the absolute most amazing thing? Maybe something like, oh, I don't know, Josh accidentally reaching the AI singularity while fiddling with the executive AI decisions...
I like the colour idea. No matter how complex the weapon system is, I still need to be able to identify and analyse it so I can react. I think somewhere up there people talked about how seeing the 'colours' could simply be a translation of frequencies of light into the HUD via the sensors which are ...
I think a way to avoid having to worry about trading in order to get a better ship to go bounty hunting is simply to make weak targets *high value* targets as well. Of course, not necessarily in military strength, but if information trading does get implemented this would be a good way to make fight...
If we go by that Infinite Improbability Drive thing it wouldn't damage you for being at the thrusters specifically...but we could say that when you get close to the other ship it also sometimes pulls away and degrades your own ship, and then we could mimic a sort of 'collision damage'. I'd rather ha...
The Limit Theory behind Limit Theory The first key to understanding your limits is the concept of the Yin and the Yang. That which cannot be without another, each a reflection of the other. Water flows and soothes and is flexible, storms and rages and is rigid. There can be no winner without a lose...