Search found 32 matches

Re: Heisenberg Extractor

II think that it just adds too much complexity that is just not needed, especially for those who want to command big fleets. I think it is needed, especially for those who have big fleets. Without recurring ownership costs, there is no downside at all to scaling up your fleet to be ever bigger and ...

Re: Heisenberg Extractor

I kind of think that adding conventional fuels in would be a bad idea. I wouldn't be opposed to having special "jump fuels" as that has been talked about a little before with Josh and might be possible in the far distant future. I think that it just adds too much complexity that is just not needed, ...

Re: Mod Support

hmmm not sure that I understand, unless you wanted to code the music for specific events, such as combat = track 2, 3, or 7 mining = track 1, 4, or 5. I don't think limit theory has coded the music like this yet and if Josh does, he will probably wait until close to the end as it is more of an aest...

Re: Shifting the Release Date to Mid 2014!

Still not sure what all the fuss is about over the last few replies here... :? Has anyone voiced disgust or a negative attitude anywhere on the forum, KS blog page, or youtube. Right now I am looking at the Youtube update #12 video again in it is clocking in at an impressive 3,050 views with 0 disli...

Re: In-Game Ship Editor

I am not sure how I would feel with 2 separate identities for your ship and player. This might give the player a distinct advantage over the AI as the AI won't think to reship or change its ship in a tactical situation to evade detection. I don't know, without a separation in identity, it raises th...

Re: Big Events

In that case, It might be interesting to incorporate such events into perhaps a mission; maybe a "big events" mission? The mission probably would not be NPC posted through the new mission posting delegation thing, but as a random event mission as missions were in the prototype.

Re: In-Game Ship Editor

I am not sure how I would feel with 2 separate identities for your ship and player. This might give the player a distinct advantage over the AI as the AI won't think to reship or change its ship in a tactical situation to evade detection. Though I don't care to have this in the game; I would say tha...

Re: Mod Support

hmmm not sure that I understand, unless you wanted to code the music for specific events, such as combat = track 2, 3, or 7 mining = track 1, 4, or 5. I don't think limit theory has coded the music like this yet and if Josh does, he will probably wait until close to the end as it is more of an aesth...

Re: Mod Support

I know that from the Kickstarter and Dev Blogs that the end goal is for a release on Desura and Steam. Josh has mentioned that the game will be mod-able (can be seen in video update #10 and Josh's magical coding display thing, which allows for changing unique things like laser color, etc). In gamepl...

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