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Re: The End

Comments are for the weak. :-) "If it was hard to write, it should be hard to understand, and even harder to modify." :D Wow, is there moar? There's considerably more. That snippet, plus all the other spaghetti code (some of which is even worse), is what I found in the Chemical Engineering section ...

Re: The End

it can't possible be messier than Silver's code :ghost: Yes, it can. You haven't seen other peoples code. Mine... is relatively tidy. Those of you with weak constitutions may wish to avert your eyes from the chthonic horror that is the Super Star Trek code written in PL/I as I last updated it in 19...

Re: Outer Wilds

Super-conflicted. On the one hand, Cornflakes, I sort of feel like some of your notes might have been aimed in my general direction. :D I certainly like the sound of perception and exploration being valued. But I'm still persuaded that timers and exploration undercut each other's effectiveness and t...

Re: Baldur's Gate III

I had so much trouble with the mechanics/design/difficulty of the first area of Divinity: Original Sin that it was literally impossible for me to keep playing it. And that put me completely off the sequel. Huh? That's odd, gf and I didn't have any issues of difficulty there (on normal difficulty) a...

Re: Baldur's Gate III

I had so much trouble with the mechanics/design/difficulty of the first area of Divinity: Original Sin that it was literally impossible for me to keep playing it. And that put me completely off the sequel. So while I played and loved (and finished, more than once) the two Baldur's Gate games, I'm re...

Re: Stellaris

I'm enjoying it so much that I keep playing it when there are other things I should be doing. :D At this point I've explored all the nearby systems I can reach, and I've blocked off as much real estate as I can, and I've hit a point where I've grabbed most of the systems I could reach that have stra...

Re: Stellaris

Bounding in that civ below mine is exactly what I've been up to. :twisted: See those constructor ships to the northwest and east of the Sovereignty of Qavborvurg? That's exactly why they're there. Since posting that screenshot last night, I finally gained enough Influence to build an outpost to the ...

Re: Stellaris

Fair points. Maybe the conversion toward 4Xness is why I bounced off of it when I tried to play it after it first came out, but I've really been enjoying the Expand and Explore aspects while they lasted. Regarding mods, it's probably a dumb quirk, but I like to play through a game the first time mod...

Re: Stellaris

WTAF. I told Stellaris to give me a medium-size galaxy and four opponents, thinking that this would give my empire the time it needed to grow before I'd have to start doing diplomacy stuff to ward off stupidly random wars. Except that suddenly, about 24 game years in, all of these guys appear at alm...

Re: Stellaris

Ah, that's what I was looking for -- the Basic Gameplay Concepts and Early Game sections in particular were helpful. One note: several years into my game last night, after claiming several systems, the infobot finally piped up with, "Hey, you might want to claim some systems by building starbases!" ...

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