Search found 92 matches

Re: Research and prototypes

I'm thinking that if unlimited-run assembly chips were to be present in the game (and that's a pretty big if, but I see the fringe cases where they might be useful), then they'd have to have severe limitations to not outshine single-run assembly chips in every possible way. One such limitation coul...

Re: Research and prototypes

So I like the sound of these mechanics quite a bit, but I have a few concerns. Specifically that it'll shut down some modes of gameplay that I was hoping to use. Maybe you can convince me otherwise! I'd be pretty happy if you could. So here's my use case: I have a mobile fleet. I have a carrier in m...

Re: Factorio

I picked it up quite a while ago. I found it pretty fun, although its very much my sort of thing, so I'm pretty biased. Its not without issues - it gets pretty fiddly at times, and the actual combat mechanics are pretty terrible (hold down the shoot button and hope you gun down all the bugs before t...

Re: Starbound servers

Personally I'm waiting for it to be finished before I pick it up again. Played through to the endgame, such as it was, before one of the world/character wipes. I'm keen to play it again...but there's a limit to how much I can play a game before I get bored, so I might as well wait for the full exper...

Re: S.T.A.L.K.E.R.

Is...is stalker even an acronym? Is it an acronym is russian ? Isn't stalker something they just straight up call you? But anyway, yes, Stalker was great. Quirky as hell, but great. Not sure the two add-ons/sequels quite hit the same notes, but call of Pripyatwas pretty great. The one thing that rea...

Re: Wear and Tear

Nope! I only say it's too fiddly because I think it can't be handled opaquely. There's too much of a drastic change involved. Of course my AI fleets can handle this without me worrying. The actions involved are shipping in replacements, and scrapping old ships, which really seems a bit too major to ...

Re: Wear and Tear

There's no getting around that age-dependant wear is going to add extra hassle for no real gain, though. Requiring full chassis replacement is surplus to requirements; the purpose would be fulfilled just as well by requiring an overhaul that consumes (ubiquitous) spare parts. Plus, this sort of fidd...

Re: Wear and Tear

Using up spare parts or what have you (which are actually manufactured) is certainly better than a random upkeep black hole. I'm not convinced that increased upkeep costs increasing as a ship ages is a good choice, though. It necessitates scrapping and replacing ships occasionally, which seems inevi...

Re: Wear and Tear

Well, I know I'm just repeating myself every time this topic comes up, but...I don't have a way to finish that sentence. Anyway, I like the idea of a fairly generic supply system whereby a ships supplies are slowly eroded over time, and are easily (and possibly automatically) refilled at port (or an...

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